Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
24 lines
504 B
C++
24 lines
504 B
C++
// Delete.cpp: implementation of the CDelete class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "PatchIT.h"
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#include "Delete.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[]=__FILE__;
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#define new DEBUG_NEW
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#endif
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CDelete::~CDelete()
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{
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}
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