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firestorm/Gameleap/code/mw4/Tools/PatchIT/SpanFile.h
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C++

// SpanFile.h: interface for the CSpanFile class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SPANFILE_H__19DC7856_E51B_45E0_B60A_F4C90CA5E331__INCLUDED_)
#define AFX_SPANFILE_H__19DC7856_E51B_45E0_B60A_F4C90CA5E331__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Span.h"
class CSpanFile
{
protected:
CFile File;
DWORD Size;
BYTE *Buffer;
Span *FileSpan;
public:
CSpanFile();
void BuildOps(CSpanFile &file,CPatchOperation *oplist);
void Load(CString fname);
CString SpanReport(CSpanFile &file);
void MapFiles(CSpanFile &file,DWORD MinSize=64);
virtual ~CSpanFile();
};
#endif // !defined(AFX_SPANFILE_H__19DC7856_E51B_45E0_B60A_F4C90CA5E331__INCLUDED_)