Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#if !defined(AFX_SHAPEPANEL_H__AD3A8504_006D_4CAF_94B5_754C35009E99__INCLUDED_)
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#define AFX_SHAPEPANEL_H__AD3A8504_006D_4CAF_94B5_754C35009E99__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ShapePanel.h : header file
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//
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#include "DynaPanel.h"
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#include <MLR\MLR.hpp>
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#include <GosFx\GosFx.hpp>
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#include <GosFx\Shape.hpp>
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/////////////////////////////////////////////////////////////////////////////
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// CShapePanel dialog
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class CShapePanel : public CDynaPanel
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{
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// Construction
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public:
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CShapePanel(CWnd* pParent = NULL); // standard constructor
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virtual void Set(void *dat);
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gosFX::Shape__Specification *ShapeSpec;
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virtual void OnCancel() {}
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virtual void OnOK() {}
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// Dialog Data
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//{{AFX_DATA(CShapePanel)
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enum { IDD = IDD_SHAPEPANEL };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CShapePanel)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CShapePanel)
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afx_msg void OnBrowse();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SHAPEPANEL_H__AD3A8504_006D_4CAF_94B5_754C35009E99__INCLUDED_)
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