Build-machine feedback commit. Everything here is generated output pulled back from the Windows VC6 machine with build-env/sync-from-windows.sh, and it is the first RC3 binaries and data package drop. Binaries (Release + Profile + editor): rel.bin/MW4.exe 3,682,304 (was 3,637,248) rel.bin/MW4pro.exe 4,431,872 pro.bin/MW4Ed2.exe 5,320,770 plus the full library set, helper exes and DLLs, and 1771 per-project VC6 intermediates. This build carries the code fixes that RC3 exists to validate: - target-MFD atlas raised to 1024x2048 (2dea1779). The old 1024x1024 atlas held 64 tiles for a 65-entry mechnames[], so targeting a Zeus wrapped to tile 0 and drew the Annihilator. - mechnames[5] assassinii -> assassin2, and the behemothii texture, which STOPped Release outright when flying a Behemoth II. - J&J MFD/Radar damage-zone mappings (ef4e014). coord.cpp is #included by DXRasterizer.cpp, so those corrections only become live in this rebuild. - -tident rewritten onto GDI windows (c0daa2d9). - mw4print build fix (6c8650fa). Resources: 58 packages repacked, including textures.mw4 (261.4 MB). Verified the 46 new textures.hint pages are actually present in the package -- @achp0, @agrf0, @ajec0, @amar0, @athu0, the 15 footstep pages and hud\generic all resolve inside the #VBD directory. Those pages are the one part of the six staged chassis that is NOT inert; the mechs themselves remain unregistered. Deployed game (MW4/): 49 files, including the 22 repaired damage dolls, which are now byte-identical to their sources in Gameleap/mw4/hsh. 21 come fromef4e014and one, Atlas.bmp, from 7d71d2a7; both commits changed only the source tree and explicitly left the deploy to be regenerated here, so it had been stale on those since RC1. Also new: the six chassis portraits and the three generic HUD images, confirming deploy-mw4.ps1 picked up the new hsh art. Deliberately excluded from the pull: dgVoodoo2 at the deploy root (Win10/11 only, breaks the XP pods; the tracked MW4/dgvoodoo2_files/ staging copy is unaffected), MW4/Resource/Variants/, and the per-launch gos-displays.txt and gos-fps.txt. Not yet verified: this is a build result, not a test result. RC3 sections 18 and 19 still need hardware runs -- targeting a Zeus, flying a Behemoth II in the RELEASE build (Profile masks it with the placeholder texture), -tident across four monitors, and the MFD/Radar dolls on physical displays. Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com> Co-authored-by: GitHub Copilot <copilot@github.com>
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