Deployed game tree copied back from the Windows build machine, containing the compiled 5.1.0b_RC1 binaries and every asset the deploy produces. 846 files: 21 added, 825 modified. Freshly built binaries: MW4.exe, Launcher.exe, autoconfig.exe, ctcls.dll, MissionLang.dll, ScriptStrings.dll, Language.dll and the rest of the runtime DLL set, carrying everything merged this cycle -- the 16-pilots-plus-cameraship launch fix, the MFD mode 4 split-display support and its stutter fix, -tmon, -tcoop, -fps, -tbaud, the Load File console lobby feature, configurable Rookie Mission, and the English Language.dll build. New in the deployment: - set-appcompat.bat / set-appcompat.ps1 -- the one-click AppCompat shim installer, now shipped by deploy-mw4.ps1 so any copy of an install can repair its own registration (the layer is keyed on the exe's full path). - libmysql.dll -- required by mw4print 2.0's MySQL export, late-bound at runtime. - Four hsh art files restored from 5.0.7D: MFD/assassin2.bmp, Mechs/battlemaster iic.bmp, Mechs/behemoth ii.bmp, Mechs/mad cat mkii.bmp. - banner.txt, dbstruct.txt -- mw4print banner text and the exported DB structure reference. dgVoodoo2 is included as MW4/dgvoodoo2_files/ -- deliberately in a subfolder and NOT alongside the executable. Nothing loads from there, so the files are available for a pod owner to install on Windows 10/11 without being active by default. This keeps XP pods safe: they use native DirectDraw, and having dgVoodoo2 loose in the game folder would break them. Do not move these files up a level in the repo. Runtime leftovers from testing on the build machine are included as well (DDrawCompat logs, DebugLog.txt, mw4-help.txt, two screenshots), consistent with this repo's stated purpose as a full disaster-recovery mirror in which nothing is excluded on purpose. All binaries and art are stored via Git LFS per .gitattributes; verified that MW4.exe, libmysql.dll, the dgVoodoo2 DLLs and the screenshots staged as LFS pointers rather than raw blobs. Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com> Co-authored-by: GitHub Copilot <copilot@github.com>
13 lines
483 B
Plaintext
Executable File
13 lines
483 B
Plaintext
Executable File
King of the Hill
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The "hill" is an area marked by a beacon or building in the center of the map, and extends in a 100-meter radius around it.
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A "hill" icon plays in the player's HUD when they are on the hill.
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Players get 1 point per second on hill if it's contested.
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Players get 5 points per second uncontested.
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Kills are not worth any points (though they'll certainly buy you time!).
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The hill is "contested" when more than one team is on the hill.
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