Files
firestorm/Gameleap/mw4/Content/Mechs
e45a67a8fe mfdsplit: mech loadouts, time list, build fixes, Korean→English, mw4print v2.0
Battlemaster stock loadouts (Content\Mechs\Battlemaster\battlemaster.subsystems):
- Replace lone MediumPulseLaser with full IS stock: PPC (Special2, group 1),
  6×ML (3 RT + 3 LT, group 1), 2×MG (LA, 200 rds, group 1), SRM6 (Special1,
  15 rds, group 2).

Battlemaster Clan 2C (battlemaster2c.subsystems):
- Replace ClanMediumPulseLaser with: ER PPC (RA, group 1), 6×ER ML (3 RT + 3
  LT, group 1), 2×Clan Gauss (LA, 16 rds each, group 1), Clan SSRM6 (Special1,
  15 rds, group 2).

Behemoth / Behemoth2 (.subsystems):
- Move Gauss rifles from weapon group 3 → group 1 (3 occurrences each).

Resource builder (build-resources.ps1):
- Always run with -window (windowed + DDrawCompat). Fullscreen native DDraw
  fails on VMs with the generic Microsoft display adapter.
- Remove dgVoodoo2 D3D interceptors (D3D8/D3D9/D3DImm.dll) from Gameleap\mw4:
  they silently break the builder (process exits 0 without packing anything).
  Script also defensively moves any such files aside via $dgvMoved block.
- Remove dgVoodoo.conf and dgVoodooCpl.exe (abandoned experiment, no longer used).
- Expected: 'Hardware Error: not compatible with MechWarrior 4' dialog at end
  of build on VMs -- click OK, packages are built correctly regardless.

CLAUDE.md: updated with mfdsplit branch notes covering all 2026-07-18 work.

Co-authored-by: Claude Sonnet 4.6 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
2026-07-18 16:22:03 -05:00
..