Tooling built to recover editable source for six 'Mech chassis that exist
in the parallel FS_Build_V4H build but not in this repo. Reverse-engineers
every compiled record type in the .mw4 package format back to the .data /
.instance / .subsystems / .damage / .contents / .torso / .engine /
.armature sources the content pipeline consumes.
Nothing here is wired into the game build. It is a standalone analysis
harness run from Linux.
Package format
--------------
"#VBD" container. Directory records are [len][name][FILETIME][origSize]
[storedSize][offset], payload base at dword 0x0C. A record is stored raw
when storedSize == origSize, otherwise LZW (9->12-bit LSB-first codes,
256=clear, 257=EOF, dict from 258), per Database.cpp:451.
GameModel records are flat /Zp4 structs following the C++ inheritance
chain Entity(0) -> Mover(28) -> MWObject(80) -> Vehicle(664) -> Mech(756),
1636 bytes total. CreateMessage records follow Replicator -> Entity ->
Mover -> MWMover -> MWObject -> Vehicle -> Mech from start=16 (the
undeclared Connection__Message header), ending at 341 and padded to 344.
tools/decompile/
----------------
datamap.py header-driven layout engine; CHAIN + ANCHORS
{Vehicle:664, Mech:756} assert the struct offsets
mw4msg.py CreateMessage reader/walker
data.py .data constants.py define/table symbol resolution
damage.py .damage contents.py .contents
smallmodel.py .torso + .engine instance.py .instance
armature.py / armature_parts.py .armature + armaturedata/armaturevideo
assembly.py joint hierarchy renderer
make_generic_doll.py builds generic MFD/Radar damage dolls
verify_*.py per-type round-trip verifiers
Verified round-trip across all 64 shared chassis:
.armature 2938/2976 pages .subsystems 7579/7585 keys
.data map 6071/6071 values .data trip 8291/8306 keys
.damage 6605/6605 keys .contents 7480/7480 keys
.torso+.engine 1280/1280 keys .instance 896/896 keys, 64/64 pages
armature_parts 1202/1202 .data, 1149/1202 .video
Layout-discovery lessons (documented in DECOMPILING.md)
-------------------------------------------------------
- Never let a field map be discovered by the values that verify it. A
value-matching pass reported 4288/4288 while mis-assigning 34 keys. The
map was rebuilt from header declaration order, anchored on uniquely
resolved fields.
- Read the factory, not the data. 12 .data fields and 5 Torso fields are
declared plain Stuff::Scalar but multiplied by Radians_Per_Degree in
Mech_Tool.cpp:889 / Torso_Tool.cpp.
- Strip typedefs before walking a header. A stray `typedef int AttributeID;`
masked a missing ClassID - two 4-byte errors cancelling out, caught only
by the ANCHORS assertion.
- A verifier that silently narrows its own input reports success. Braced
blocks must be hidden before splitting pages, replacing both CR and LF,
because a `Shadow={...}` block contains a line reading `[shadow]` and
splitlines() also splits on bare CR.
- NSWIZZLE is undefined, so the #else branch is live and orders members
differently. bool is 1 byte; char x[MaxStringLength] is 256.
- V4H carries stale Mech IDs (their Atlas is 5, ours 6), so 64 of 65 shared
chassis are off by one; --retarget-ids emits $(M_<Chassis>)/$(IDS_<Chassis>).
reports/ holds generated diffs. The two ~5 MB manifest-*.tsv intermediates
are gitignored; regenerate everything with run-comparison.sh.
Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
154 lines
6.2 KiB
Python
154 lines
6.2 KiB
Python
#!/usr/bin/env python3
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"""
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split-source.py - separate repackable source files from compiled records, and
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rename the ones that need it, so the tree can be dropped into Content/.
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python3 split-source.py <extractedDir> [--apply]
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Dry-run by default.
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The problem
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-----------
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A .mw4 does not store the source tree. Some records are the source file byte for
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byte; others are what the packer produced from it. Classification was derived
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empirically by extracting OUR OWN packages and hash-matching every record against
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Gameleap/mw4/Content (22,138 matched, 28,728 did not):
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verbatim source .tga .erf .mw4anim .bid .wav .bsp .material .abl .obb .ebf
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.bounds .animscript .fgd .tcf .mlr .d3f .gaf .script .h .abi
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compiled .data .instance .subsystems .damage .torso .engine .audio
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.video .lights .mw4, and every {hint} {handle} {gamemodel}
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{element} {footsteps} {zones} {nametable} [shadow]
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[joint_*]{armature} [joint_*]{sites} record
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Worth being concrete: our source Content/Mechs/Atlas/atlas.data is 4,891 bytes of
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text; the record packed under that name is a 12-byte binary stub. The real
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payload went into the {gamemodel}/{element} records. So a mech's .data .damage
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.subsystems .instance CANNOT be recovered from a package - they have to be
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re-authored.
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.armature likewise does not exist in a package. The packer splits it into
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per-joint X.contents[joint_*]{armature} records, which are compiled.
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What this does
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--------------
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* X.data{solidobb} -> X_skeleton_SOLID.obb (mechs)
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X.data{hierarchicalobb} -> X_skeleton.obb (mechs)
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...or _SOLID.obb / .obb outside Content/Mechs. These really are .obb files
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('#BBO' magic, headers byte-identical to ours). The exact source spelling is
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declared inside the .data text, which we do not have, so a convention is
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applied and recorded in _source-vs-compiled.tsv - whatever .data gets
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authored later must reference the same name.
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* everything classified as compiled moves to _compiled/, keeping its path
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* everything left under Content/ is genuine, repackable source
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Resource/ (variants, pilot options) is left alone: those are whole .mw4
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packages, best taken from FS_Build_V4H/resource/Variants/*.mw4 directly rather
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than from their unpacked records.
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"""
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import sys, os, re, collections
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SOURCE_EXT = {".tga", ".erf", ".mw4anim", ".bid", ".wav", ".bsp", ".material",
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".abl", ".obb", ".ebf", ".bounds", ".animscript", ".fgd", ".tcf",
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".mlr", ".d3f", ".gaf", ".h", ".abi", ".hpp", ".include", ".tpl"}
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COMPILED_EXT = {".data", ".instance", ".subsystems", ".damage", ".torso",
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".engine", ".audio", ".video", ".lights", ".mw4"}
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OBB_QUALS = {"{solidobb}": ("_skeleton_SOLID.obb", "_SOLID.obb"),
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"{hierarchicalobb}": ("_skeleton.obb", ".obb")}
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QUAL = re.compile(r'(\[[^\]]*\]|\{[^}]*\})')
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def is_text(path, limit=8192):
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with open(path, "rb") as fh:
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chunk = fh.read(limit)
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if not chunk:
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return False
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printable = sum(1 for b in chunk if 9 <= b <= 13 or 32 <= b < 127)
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return printable / len(chunk) > 0.90
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def classify(path, name, rel):
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quals = "".join(QUAL.findall(name)).lower()
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stem = QUAL.sub("", name)
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ext = os.path.splitext(stem)[1].lower()
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if quals in OBB_QUALS:
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mech = "/mechs/" in rel.lower()
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suffix = OBB_QUALS[quals][0 if mech else 1]
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return "source", stem.rsplit(".", 1)[0] + suffix
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if quals:
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return "compiled", name
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if ext in SOURCE_EXT:
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return "source", name
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if ext in COMPILED_EXT:
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return "compiled", name
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# .script and .contents are genuinely mixed - decide on content
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return ("source" if is_text(path) else "compiled"), name
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def main():
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if len(sys.argv) < 2:
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sys.exit(__doc__)
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root = sys.argv[1]
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apply_ = "--apply" in sys.argv
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content = os.path.join(root, "Content")
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if not os.path.isdir(content):
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sys.exit(f"no Content/ in {root} - run restructure.py first")
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plan, stats = [], collections.Counter()
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renames = collections.Counter()
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for dp, _dirs, fs in os.walk(content):
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for f in fs:
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p = os.path.join(dp, f)
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rel = os.path.relpath(p, root).replace("\\", "/")
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verdict, newname = classify(p, f, rel)
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new = ("Content/" if verdict == "source" else "_compiled/Content/") + \
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os.path.relpath(os.path.join(dp, newname), content).replace("\\", "/")
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plan.append((rel, new, verdict))
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stats[verdict] += 1
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if verdict == "source" and newname != f:
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renames[os.path.splitext(f)[1] or f] += 1
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print(f"Content/: {sum(stats.values())} files")
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print(f" repackable source : {stats['source']}")
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print(f" compiled records : {stats['compiled']} (-> _compiled/)")
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if renames:
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print("\nrenamed:")
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for k, v in renames.most_common():
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print(f" {v:5d} {k}")
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print("\nsample renames:")
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shown = 0
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for old, new, v in plan:
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if v == "source" and os.path.basename(old) != os.path.basename(new) and shown < 6:
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print(f" {os.path.basename(old)} -> {os.path.basename(new)}")
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shown += 1
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if not apply_:
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print("\nDRY RUN - nothing changed. Re-run with --apply.")
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return
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for old, new, _v in plan:
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src, dest = os.path.join(root, old), os.path.join(root, new)
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os.makedirs(os.path.dirname(dest), exist_ok=True)
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os.replace(src, dest)
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with open(os.path.join(root, "_source-vs-compiled.tsv"), "w", encoding="utf-8") as fh:
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fh.write("verdict\toriginalPath\tnewPath\n")
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for old, new, v in sorted(plan):
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fh.write(f"{v}\t{old}\t{new}\n")
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removed = 0
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for dp, _dirs, _fs in os.walk(root, topdown=False):
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if dp == root or not os.path.isdir(dp):
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continue
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if not os.listdir(dp):
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os.rmdir(dp)
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removed += 1
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print(f"\nmoved {len(plan)} files, removed {removed} empty directories")
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print(f"log: {os.path.join(root, '_source-vs-compiled.tsv')}")
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if __name__ == "__main__":
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main()
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