Files
firestorm/MW4/options-mr.ini
T
a0331e78d2 Compiled Build 5.1.0b_RC1 Files
Deployed game tree copied back from the Windows build machine, containing the
compiled 5.1.0b_RC1 binaries and every asset the deploy produces. 846 files:
21 added, 825 modified.

Freshly built binaries: MW4.exe, Launcher.exe, autoconfig.exe, ctcls.dll,
MissionLang.dll, ScriptStrings.dll, Language.dll and the rest of the runtime DLL
set, carrying everything merged this cycle -- the 16-pilots-plus-cameraship launch
fix, the MFD mode 4 split-display support and its stutter fix, -tmon, -tcoop, -fps,
-tbaud, the Load File console lobby feature, configurable Rookie Mission, and the
English Language.dll build.

New in the deployment:
- set-appcompat.bat / set-appcompat.ps1 -- the one-click AppCompat shim installer,
  now shipped by deploy-mw4.ps1 so any copy of an install can repair its own
  registration (the layer is keyed on the exe's full path).
- libmysql.dll -- required by mw4print 2.0's MySQL export, late-bound at runtime.
- Four hsh art files restored from 5.0.7D: MFD/assassin2.bmp, Mechs/battlemaster
  iic.bmp, Mechs/behemoth ii.bmp, Mechs/mad cat mkii.bmp.
- banner.txt, dbstruct.txt -- mw4print banner text and the exported DB structure
  reference.

dgVoodoo2 is included as MW4/dgvoodoo2_files/ -- deliberately in a subfolder and
NOT alongside the executable. Nothing loads from there, so the files are available
for a pod owner to install on Windows 10/11 without being active by default. This
keeps XP pods safe: they use native DirectDraw, and having dgVoodoo2 loose in the
game folder would break them. Do not move these files up a level in the repo.

Runtime leftovers from testing on the build machine are included as well
(DDrawCompat logs, DebugLog.txt, mw4-help.txt, two screenshots), consistent with
this repo's stated purpose as a full disaster-recovery mirror in which nothing is
excluded on purpose.

All binaries and art are stored via Git LFS per .gitattributes; verified that
MW4.exe, libmysql.dll, the dgVoodoo2 DLLs and the screenshots staged as LFS
pointers rather than raw blobs.

Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
2026-07-25 19:52:43 -05:00

140 lines
2.5 KiB
INI
Executable File

[network options]
connectiontype=lan
connectionspeed=10000
packetsize=512
defaultconnection=My Connection
playericon=Content\Textures\stockdecals\decal_48.tga
teamicon=Content\Textures\stockdecals\decal_48.tga
[graphics options]
noblend=false
screenwidth=800
screenheight=600
shadowmode=2
mipbias=0
loadradius=4
compositing=3
lod=0.000000
maxlights=8
hidesky=false
effectlod=0.000000
detailtexture=true
multitexture=true
lightmaps=true
culturals=false
footsteps=true
fancywater=true
movietextures=true
simplelighting=false
bitdepth=32
videodriverindex=0
antialias=false
missionmusic=true
vertexlighting=true
fontsmall=-2
fontmedium=-2
fontlarge=-4
fontlarge2=-2
fontlarge3=-10
[sound options]
lowendsound=false
radius=1.000000
hardwaremixing=false
[special commands]
autotorsocenter=2
killgame=false
huddamagemode=false
hudtargetdamagemode=true
[server]
allowdecaltransfer=0
defaultservername=frstrm's game
dedicated=0
playerlimit=16
visibility=1
joininprogress=1
joininprogresscutoff=0
joininprogresscutofftime=1000
heaton=0
forcerespawn=1
splashon=0
weaponjamon=0
ammobayfireon=0
advancemodeon=0
armormodeon=0
splashpercentage=100
unlimitedammo=1
friendlyfirepercentage=0
allowzoom=1
allow3rdperson=1
allowdeadtochat=0
reportstats=0
serverrecycle=0
recycledelay=30
playmissionreview=0
deadmechcantsee=0
deadmechcantseeotherteam=1
ruletype=2
usemapcycle=0
maxplayers=16
allowedmech1=ffffffff
allowedmech2=ffffffff
allowedbeam1=ffffffff
allowedbeam2=ffffffff
allowedmissile1=ffffffff
allowedmissile2=ffffffff
allowedprojectile1=ffffffff
allowedprojectile2=ffffffff
allowedsubsystem1=ffffffff
allowedsubsystem2=ffffffff
maxbots=16
[joystick]
bithrottlecenter=0.300000
bithrottlelow=0.250000
bithrottlehigh=0.060000
onethrottlecenter=0.300000
onethrottlehigh=0.060000
onewaythrottle=false
[cameraship params]
timescoringinterval=15
timescoringduration=5
timeidlechange=5
timescoringatend=10.0
[battle tech misc]
secmissionreplay=30.0
secmissionreport=15.0
MinShift=-180
lrpt=072003082ab4b906fabd1c154d3d8fd77942028e
TimeList_Index=5
TimeList_Value=10
[battle tech print]
PaperMarginL=567
PaperMarginT=567
PaperMarginR=567
PaperMarginB=567
TopImageHeight=1701
GapColumn=226
ImageTitleHeight=300
GapTopImageTable=170
CellMarginLR=40
CellMarginTV=40
TableTextHeight=180
GapFFA=60
GapTableMH=170
MHHeight=400
MHTextHeight=240
GapMHText=170
TextMarginL=60
TextMarginT=60
TextMarginR=60
TextMarginB=60
TextHeight=220
InfoTextHeight=180