Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
175 B
Plaintext
11 lines
175 B
Plaintext
LL 86,142,162.326
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RL 178,142,254,326
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LA 24,22,68,134
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RA 272,22,316,134
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RT 188,14,270,136
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LT 68,14,150,136
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CT 124,16,214,202
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CTR 0,0,0,0
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HD 162,90,178,100
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S1 0,0,0,0
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S2 0,0,0,0 |