Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
188 B
Plaintext
12 lines
188 B
Plaintext
LL 116,182,180,408
|
|
RL 232,182,294,408
|
|
LA 70,98,138,202
|
|
RA 272,98,342,202
|
|
RT 202,96,274,166
|
|
LT 142,80,204,96
|
|
CT 136,96,240,228
|
|
CTR 0,0,0,0
|
|
HD 156,84,190,92
|
|
S1 160,2,222,98
|
|
S2 78,42,142,108
|