Files
firestorm/Gameleap/code/Launcher
acd4e40fa2 Commit 31-player lobby support (untested, needs follow-up)
Carry the remaining CTCL, lobby, and player-limit updates onto the new moreplayers branch.

This change set is intentionally marked untested and may still be broken. It needs follow-up validation and likely further work before it should be considered stable.

Co-authored-by: Claude Sonnet 4.6 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
2026-07-19 14:38:58 -05:00
..

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       WIN32 APPLICATION : Launcher

========================================================================





AppWizard has created this Launcher application for you.  



This file contains a summary of what you will find in each of the files that

make up your Launcher application.



Launcher.cpp

    This is the main application source file.



Launcher.dsp

    This file (the project file) contains information at the project level and

    is used to build a single project or subproject. Other users can share the

    project (.dsp) file, but they should export the makefiles locally.

	



/////////////////////////////////////////////////////////////////////////////

AppWizard has created the following resources:



Launcher.rc

    This is a listing of all of the Microsoft Windows resources that the

    program uses.  It includes the icons, bitmaps, and cursors that are stored

    in the RES subdirectory.  This file can be directly edited in Microsoft

	Visual C++.



res\Launcher.ico

    This is an icon file, which is used as the application's icon (32x32).

    This icon is included by the main resource file Launcher.rc.



small.ico

    %%This is an icon file, which contains a smaller version (16x16)

	of the application's icon. This icon is included by the main resource

	file Launcher.rc.



/////////////////////////////////////////////////////////////////////////////

Other standard files:



StdAfx.h, StdAfx.cpp

    These files are used to build a precompiled header (PCH) file

    named Launcher.pch and a precompiled types file named StdAfx.obj.



Resource.h

    This is the standard header file, which defines new resource IDs.

    Microsoft Visual C++ reads and updates this file.



/////////////////////////////////////////////////////////////////////////////

Other notes:



AppWizard uses "TODO:" to indicate parts of the source code you

should add to or customize.





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