Files
firestorm/Gameleap/code/mw4/Libraries/3dsmax4/Include/IPipelineClient.h
T
dicion af416960fa Translate Korean comments/strings to English; fix UTF-8 encoding across source tree
Korean translation (84 source files, 876 lines):
- Translated all EUC-KR/CP949 Korean developer comments to English across
  84 source files in Gameleap/code/. Zero Korean bytes remain outside the
  intentional font-table headers (D3FFontEdit2/fontedit all.h etc.).
- Comment markers: //상훈 앞/뒤 -> //sanghoon begin/end (Sang-hun's code
  region markers); //상훈짱 begin/end, //상훈.. variants; // 鉉 -> // hyun
  (second developer's markers); // 鉉 - start/end patterns.
- Functional string translations in recscore.cpp (mw4 + mw4print copies):
  body-part return values (왼발/오른발/etc. -> Left Leg/Right Leg/etc.),
  kill-announcer format strings (~30 entries), and the nonmfc.h assert dialog.
- GosView profiler: 킪 -> us (microseconds) in timing display strings.
- Network/socket code (ctcl.cpp, mugsocs.h, ctime.cpp across Launcher/
  MW4Application/MW4GameEd2/AnimScript): state-machine comments, socket
  ID comments, login/session management comments.
- render.hpp CHSH_Device member comments; GUIRadarManager.cpp drawing
  routine comments; hudchat/hudcomp2/huddamage/hudmap/hudweapon/hudtarg
  HUD component comments.
- DXRasterizer.cpp: cleaned residual U+FFFD replacement characters left
  from a prior partial encoding conversion.

UTF-8 encoding cleanup (76+ files):
- Latin-1 single bytes converted to proper UTF-8 multi-byte sequences:
  © (0xA9) in 3dsmax4/Maxscrpt Autodesk/Wainwright copyright headers,
  ® (0xAE) in gosHelp/Remote.cpp, · (0xB7) bullet points in ai command.hpp,
  Û (0xDB) in SafeChain_Test.cpp tool header,
  ß (0xDF) in AnimationSuite version strings (8 files).
- Font lookup tables (D3FFontEdit2/, fontedit/ *.h) intentionally left
  as-is: raw byte values are C array data, not text.

Language DLL:
- Replaced Gameleap/mw4/Language.dll (original Korean binary) and
  MW4/Language.dll with freshly built English version from
  Language - Win32 English config (Language.dsp). Fixes Korean button
  labels in the GameOS exception/crash dialog (??? ??... / ?? / ???
  were showing instead of More Details.../Continue/Exit).
2026-07-18 13:10:31 -05:00

45 lines
1.6 KiB
C++

/**********************************************************************
FILE: IPipelineClient.h
DESCRIPTION: Geometry pipeline client API
CREATED BY: Attila Szabo, Discreet
HISTORY: [attilas|19.09.2000]
*> Copyright (c) 1998-2000, All Rights Reserved.
**********************************************************************/
#ifndef __IPIPELINECLIENT__H
#define __IPIPELINECLIENT__H
#include "baseinterface.h"
// GUID that identifies this ifc (interface)
#define PIPELINECLIENT_INTERFACE Interface_ID(0x62383d51, 0x2d0f7d6a)
//----------------------------------------------------------------------
// This interface should be implemented by objects that flow up the
// geometry pipeline and have data members that belong to the pipeline
// channels (geometry, topology, texmap, etc)
// ... in other words by objects that are part of the data flow evaluation
// of the Max stack.
//________________________________________________________________________
class IPipelineClient : public BaseInterface
{
public:
// --- IPipelineClient methods
virtual void ShallowCopy( IPipelineClient* from, ULONG_PTR channels ) = 0;
virtual void DeepCopy( IPipelineClient* from, ULONG_PTR channels ) = 0;
virtual void NewAndCopyChannels( ULONG_PTR channels ) = 0;
virtual void FreeChannels( ULONG_PTR channels, int zeroOthers = 1 ) = 0;
virtual void ZeroChannels( ULONG_PTR channels ) = 0;
virtual void AppendAllChannels( IPipelineClient* from ) = 0;
// --- from BaseInterface
virtual Interface_ID GetID() { return PIPELINECLIENT_INTERFACE; }
};
#endif