Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
56 lines
994 B
Plaintext
56 lines
994 B
Plaintext
[includes]
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!include=calliope.armature
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[site_gun05]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[site_laser01]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[site_gun06]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[site_gun07]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[site_gun08]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[site_laser02]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[site_gun01]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[site_gun02]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[site_gun03]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[site_gun04]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[joint_pitch]
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Model=armaturedata\cal_Gun.data
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ExecutionState=AlwaysExecuteState
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[joint_twist]
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Model=armaturedata\cal_Turret.data
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ExecutionState=AlwaysExecuteState
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[joint_base]
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Model=armaturedata\cal_Base.data
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ExecutionState=AlwaysExecuteState
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