Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
188 B
Plaintext
11 lines
188 B
Plaintext
[gamedata]
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class=mechwarrior4::torso
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totalcritlocations=2
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twistjointname=Joint_Turret
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pitchjointname=Joint_Turret
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twistspeed=80.0
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pitchspeed=40.0
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twistradius=360
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pitchradius=30
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