Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
540 B
Plaintext
23 lines
540 B
Plaintext
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!Include=Content\ProjectSpecific.include
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[gamedata]
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class=mechwarrior4::cultural
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NameIndex=$(IDS_RubblePile03)
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Collider=false
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CanBeShot=true
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CanBeWalkedOn=false
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WalkThruFlag=AnythingCanWalkThru
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//destroyedeffectresource=Effects\rock_destructions\rubble_die\rubble_die.data
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RammingDestroyedEffectResource=Effects\rock_destructions\rubble_die\rubble_die.data
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vertexlighting=yes
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facelighting=yes
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lookuplighting=no
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lightmaplighting=no
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SolidOBB=rubblepile03_STATIONARY.obb
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[renderers]
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VideoRenderer=rubblepile03.video
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