Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
167 B
Plaintext
9 lines
167 B
Plaintext
[steinerhq]
|
|
model=steinerhq.data
|
|
executionstate=neverexecutestate
|
|
Armature=steinerhq.contents
|
|
Subsystems=steinerhq.subsystems
|
|
DamageObjects=steinerhq.damage
|
|
|
|
|