Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
32 lines
669 B
Plaintext
32 lines
669 B
Plaintext
[Sensor]
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Model=Subsystems\SensorSubsystem.data
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ExecutionState=ActiveState
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InternalLocation=Generic
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[Torso]
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Model=surfacedrill.torso
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ExecutionState=AlwaysExecuteState
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InternalLocation=Generic
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[HeatSink1]
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Model=Subsystems\HeatSinkSubsystem.data
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ExecutionState=NeverExecuteState
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InternalLocation=Generic
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[HeatSink2]
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Model=Subsystems\HeatSinkSubsystem.data
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ExecutionState=NeverExecuteState
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InternalLocation=Generic
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[HeatSink3]
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Model=Subsystems\HeatSinkSubsystem.data
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ExecutionState=NeverExecuteState
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InternalLocation=Generic
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[HeatSink4]
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Model=Subsystems\HeatSinkSubsystem.data
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ExecutionState=NeverExecuteState
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InternalLocation=Generic
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