Files
firestorm/Gameleap/mw4/Content/Buildings/TwinMechBay/TwinMechBay.data
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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!Include=Content\Defines\MissionLang.defines
[GameData]
Class=MechWarrior4::MFB
SolidOBB=TwinMechBay_STATIONARY.obb
NameIndex=$(IDS_TwinMechBay)
Collider=false
CanBeShot=true
CanBeWalkedOn=true
//WalkThruFlag=AnythingCanWalkThru
DestroyedEffectResource=Effects\BuildingExplosions\TwinMechBay\TwinMechBay.data
//MSLDeathEntityResource=Buildings\TwinMechBay_Destroyed\TwinMechBay_Destroyed.data
RepairEffectResource=Effects\field_base\field_base.data
RepairDistance=18.0
RepairCenterOffset=4.000000 0.000000 -4.000000
VertexLighting=yes
//OBBCollides=true
FaceLighting=yes
LookupLighting=no
LightMapLighting=no
[Renderers]
VideoRenderer=TwinMechBay.video