Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
682 B
Plaintext
26 lines
682 B
Plaintext
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!Include=Content\Defines\MissionLang.defines
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[GameData]
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Class=MechWarrior4::MFB
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SolidOBB=TwinMechBay_STATIONARY.obb
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NameIndex=$(IDS_TwinMechBay)
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Collider=false
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CanBeShot=true
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CanBeWalkedOn=true
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//WalkThruFlag=AnythingCanWalkThru
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DestroyedEffectResource=Effects\BuildingExplosions\TwinMechBay\TwinMechBay.data
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//MSLDeathEntityResource=Buildings\TwinMechBay_Destroyed\TwinMechBay_Destroyed.data
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RepairEffectResource=Effects\field_base\field_base.data
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RepairDistance=18.0
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RepairCenterOffset=4.000000 0.000000 -4.000000
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VertexLighting=yes
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//OBBCollides=true
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FaceLighting=yes
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LookupLighting=no
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LightMapLighting=no
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[Renderers]
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VideoRenderer=TwinMechBay.video
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