Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
276 lines
17 KiB
Plaintext
276 lines
17 KiB
Plaintext
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[Gray Death Legion Update]
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Title="Gray Death Legion Update" //should generally have the same name as the news page name
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StoryStringID=6810 //Scriptstrings IDS_NEWS_STORY_10 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=5
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[Battle Lines Being Drawn]
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title="Battle Lines Being Drawn" //should generally have the same name as the news page name
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StoryStringID=6813 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=7 //cycle number to reveal this news on -- not required -- default to 1000
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//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
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//the news to be displayed
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[Battle Lines Being Drawn (cont.)]
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Title="Battle Lines Being Drawn (cont.)" //should generally have the same name as the news page name
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StoryStringID=6814 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=7 //cycle number to reveal this news on -- not required -- default to 1000
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[Archon Speaks at New Avalon Parade ]
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Title="Archon Speaks at New Avalon Parade" //should generally have the same name as the news page name
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StoryStringID=6815 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=31349 // (IDS_LC_CAMPAIGN_CAMPAIGNHesp06_DefendMechsDISPLAYNAME)
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// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
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[Steiner Declares War on New Syrtis]
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Title="Steiner Declares War on New Syrtis" //should generally have the same name as the news page name
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StoryStringID=6816 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=1 //cycle number to reveal this news on -- not required -- default to 1000
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[Free Skye Movement Breaks Peace]
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Title="Free Skye Movement Breaks Peace" //should generally have the same name as the news page name
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StoryStringID=6817 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=2 //cycle number to reveal this news on -- not required -- default to 1000
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[Eleventh Avalon Hussars Surrender]
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Title="Eleventh Avalon Hussars Surrender" //should generally have the same name as the news page name
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StoryStringID=6818 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=3 //cycle number to reveal this news on -- not required -- default to 1000
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[Eighth Crucis Lancers Destroyed]
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Title="Eighth Crucis Lancers Destroyed" //should generally have the same name as the news page name
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StoryStringID=6819 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=4 //cycle number to reveal this news on -- not required -- default to 1000
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[Militia Slaughtered on New Syrtis]
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Title="Militia Slaughtered on New Syrtis" //should generally have the same name as the news page name
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StoryStringID=6820 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=5 //cycle number to reveal this news on -- not required -- default to 1000
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//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
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//the news to be displayed
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[Word of Blake to Occupy Chaos March]
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Title="Word of Blake to Occupy Chaos March" //should generally have the same name as the news page name
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StoryStringID=6821 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=7 //cycle number to reveal this news on -- not required -- default to 1000
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//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
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//the news to be displayed
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[Regimental Infighting Overtakes Talon/Wernke]
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Title="Regimental Infighting Overtakes Talon/Wernke" //should generally have the same name as the news page name
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StoryStringID=6822 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=11 //cycle number to reveal this news on -- not required -- default to 1000
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//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
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//the news to be displayed
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[Seventh Called to New Avalon ]
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Title="Seventh Called to New Avalon " //should generally have the same name as the news page name
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StoryStringID=6823 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=17 //cycle number to reveal this news on -- not required -- default to 1000
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//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
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//the news to be displayed
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[Hasek Victory on New Syrtis]
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Title="Hasek Victory on New Syrtis" //should generally have the same name as the news page name
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StoryStringID=6824 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=19 //cycle number to reveal this news on -- not required -- default to 1000
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//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
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//the news to be displayed
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[Prince Wins Victories on Tikonov]
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Title="Prince Wins Victories on Tikonov" //should generally have the same name as the news page name
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StoryStringID=6825 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=13 //cycle number to reveal this news on -- not required -- default to 1000
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//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
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//the news to be displayed
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[Tikonov Falls to Prince’s War Machine]
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Title="Tikonov Falls to Prince’s War Machine" //should generally have the same name as the news page name
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StoryStringID=6826 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=15 //cycle number to reveal this news on -- not required -- default to 1000
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//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
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//the news to be displayed
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[War on New Avalon]
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Title="War on New Avalon" //should generally have the same name as the news page name
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StoryStringID=6827 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=20612 // (IDS_LC_CAMPAIGN_CAMPAIGNAvalon01_SpaceportDISPLAYNAME)
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[Transpax Defies Militia Control]
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Title="Transpax Defies Militia Control" //should generally have the same name as the news page name
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StoryStringID=6828 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=31327 // (IDS_LC_CAMPAIGN_CAMPAIGNHallor01_OffshoreDISPLAYNAME)
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[Mercenary Unit Thwarts Kidnapping]
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Title="Mercenary Unit Thwarts Kidnapping" //should generally have the same name as the news page name
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StoryStringID=6829 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=31324 // (IDS_LC_CAMPAIGN_CAMPAIGNEaton02_GovernorsMansionDISPLAYNAME)
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[Victory at Barlow Gap!]
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Title="Victory at Barlow Gap!" //should generally have the same name as the news page name
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StoryStringID=6830 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=31326 // (IDS_LC_CAMPAIGN_CAMPAIGNEaton04_RevolutionDISPLAYNAME)
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[Styk Commonality Under Siege]
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Title="Styk Commonality Under Siege" //should generally have the same name as the news page name
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StoryStringID=6831 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=12 //cycle number to reveal this news on -- not required -- default to 1000
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//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
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//the news to be displayed
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[Peter Steiner-Davion Returns]
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Title="Peter Steiner-Davion Returns" //should generally have the same name as the news page name
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StoryStringID=6832 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=20618 // (IDS_LC_CAMPAIGN_CAMPAIGNEaton04_RevolutionDISPLAYNAME)
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[Tharkad Besieged]
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Title="Tharkad Besieged" //should generally have the same name as the news page name
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StoryStringID=6833 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=31351 // (IDS_LC_CAMPAIGN_CAMPAIGNThark02_ResupplyDISPLAYNAME)
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[New Avalon Liberated]
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Title="New Avalon Liberated" //should generally have the same name as the news page name
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StoryStringID=6834 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=20613 // (IDS_LC_CAMPAIGN_CAMPAIGNAvalon02_HackerRunDISPLAYNAME)
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[First Solaris Match]
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Title="First Solaris Match" //should generally have the same name as the news page name
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StoryStringID=6882 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=31364 // (IDS_LC_CAMPAIGN_CAMPAIGNJungle01_LightDISPLAYNAME)
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// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
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[Spectre Fan Club Riot]
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Title="Spectre Fan Club Riot" //should generally have the same name as the news page name
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StoryStringID=6883 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=31362 // (IDS_LC_CAMPAIGN_CAMPAIGNColsm04_AssaultDISPLAYNAME)
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// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
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[Peace in the Chaos March]
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Title="Peace in the Chaos March" //should generally have the same name as the news page name
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StoryStringID=6884 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=31331 // (IDS_LC_CAMPAIGN_CAMPAIGNStyk01_ReinforceDISPLAYNAME)
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// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
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[Treachery in the Styk Commonality]
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Title="Treachery in the Styk Commonality" //should generally have the same name as the news page name
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StoryStringID=6885 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=20611 // (IDS_LC_CAMPAIGN_CAMPAIGNStyk04_AssassinationDISPLAYNAME)
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// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
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[The MRBC Wishes You Well]
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Title="The MRBC Wishes You Well" //should generally have the same name as the news page name
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StoryStringID=6886 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=0
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[Lyran Alliance Black List]
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Title="Lyran Alliance Black List" //should generally have the same name as the news page name
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StoryStringID=6887 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=31338 // (IDS_LC_CAMPAIGN_CAMPAIGNHesp05_MechFactoryDISPLAYNAME)
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// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
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[Federated Commonwealth Black List]
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Title="Federated Commonwealth Black List" //should generally have the same name as the news page name
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StoryStringID=6888 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=31343 // (IDS_LC_CAMPAIGN_CAMPAIGNTalon05_MechFactoryDISPLAYNAME)
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// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
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[Daring Defiance Industries Raid]
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Title="Daring Defiance Industries Raid" //should generally have the same name as the news page name
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StoryStringID=6889 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=31338 // (IDS_LC_CAMPAIGN_CAMPAIGNHesp05_MechFactoryDISPLAYNAME)
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// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
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[Kallon Industries Sacked]
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Title="Kallon Industries Sacked" //should generally have the same name as the news page name
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StoryStringID=6890 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=31343 // (IDS_LC_CAMPAIGN_CAMPAIGNTalon05_MechFactoryDISPLAYNAME)
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// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
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[A Plan of Action]
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Title="A Plan of Action" //should generally have the same name as the news page name
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StoryStringID=6891 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOn1Mission=20613 // (IDS_LC_CAMPAIGN_CAMPAIGNAvalon02_HackerRunDISPLAYNAME)
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// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
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/*
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[Test1]
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Title="Test1" //should generally have the same name as the news page name
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StoryStringID=6813 //ID of story text from scriptstrings -- Required
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AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
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RevealOnCycle=0 //cycle number to reveal this news on -- not required -- default to 1000
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//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
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//the news to be displayed
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RevealOnUnitStrength=25 //these are all OR'd together
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RevealOnSteinerRating=50
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RevealOnDavionRating=50
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RevealOnInfamy=30
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RevealOnNobility=75
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RevealOn1Mission=1 //mission number to reveal this news on -- (currently only 5 allowed, let programming know if you want to increase this, its a very easy change)
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//if this condition is met before the cycle condition
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//then the news cycle (date) will be set to the current cycle --
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//if not set it depends on the cycle # only
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// These "RevealOn#Mission's" are all anded with eachother and as a group or'd with the rest.
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RevealOn2Mission=2
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RevealOn3Mission=3
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RevealOn4Mission=4
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RevealOn5Mission=5
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*/
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