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firestorm/Gameleap/mw4/Content/Campaigns/GDLegCampaign.news
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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
[Gray Death Legion Update]
Title="Gray Death Legion Update" //should generally have the same name as the news page name
StoryStringID=6810 //Scriptstrings IDS_NEWS_STORY_10 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=5
[Battle Lines Being Drawn]
title="Battle Lines Being Drawn" //should generally have the same name as the news page name
StoryStringID=6813 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=7 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed
[Battle Lines Being Drawn (cont.)]
Title="Battle Lines Being Drawn (cont.)" //should generally have the same name as the news page name
StoryStringID=6814 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=7 //cycle number to reveal this news on -- not required -- default to 1000
[Archon Speaks at New Avalon Parade ]
Title="Archon Speaks at New Avalon Parade" //should generally have the same name as the news page name
StoryStringID=6815 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31349 // (IDS_LC_CAMPAIGN_CAMPAIGNHesp06_DefendMechsDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
[Steiner Declares War on New Syrtis]
Title="Steiner Declares War on New Syrtis" //should generally have the same name as the news page name
StoryStringID=6816 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=1 //cycle number to reveal this news on -- not required -- default to 1000
[Free Skye Movement Breaks Peace]
Title="Free Skye Movement Breaks Peace" //should generally have the same name as the news page name
StoryStringID=6817 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=2 //cycle number to reveal this news on -- not required -- default to 1000
[Eleventh Avalon Hussars Surrender]
Title="Eleventh Avalon Hussars Surrender" //should generally have the same name as the news page name
StoryStringID=6818 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=3 //cycle number to reveal this news on -- not required -- default to 1000
[Eighth Crucis Lancers Destroyed]
Title="Eighth Crucis Lancers Destroyed" //should generally have the same name as the news page name
StoryStringID=6819 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=4 //cycle number to reveal this news on -- not required -- default to 1000
[Militia Slaughtered on New Syrtis]
Title="Militia Slaughtered on New Syrtis" //should generally have the same name as the news page name
StoryStringID=6820 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=5 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed
[Word of Blake to Occupy Chaos March]
Title="Word of Blake to Occupy Chaos March" //should generally have the same name as the news page name
StoryStringID=6821 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=7 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed
[Regimental Infighting Overtakes Talon/Wernke]
Title="Regimental Infighting Overtakes Talon/Wernke" //should generally have the same name as the news page name
StoryStringID=6822 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=11 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed
[Seventh Called to New Avalon ]
Title="Seventh Called to New Avalon " //should generally have the same name as the news page name
StoryStringID=6823 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=17 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed
[Hasek Victory on New Syrtis]
Title="Hasek Victory on New Syrtis" //should generally have the same name as the news page name
StoryStringID=6824 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=19 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed
[Prince Wins Victories on Tikonov]
Title="Prince Wins Victories on Tikonov" //should generally have the same name as the news page name
StoryStringID=6825 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=13 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed
[Tikonov Falls to Princes War Machine]
Title="Tikonov Falls to Princes War Machine" //should generally have the same name as the news page name
StoryStringID=6826 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=15 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed
[War on New Avalon]
Title="War on New Avalon" //should generally have the same name as the news page name
StoryStringID=6827 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=20612 // (IDS_LC_CAMPAIGN_CAMPAIGNAvalon01_SpaceportDISPLAYNAME)
[Transpax Defies Militia Control]
Title="Transpax Defies Militia Control" //should generally have the same name as the news page name
StoryStringID=6828 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31327 // (IDS_LC_CAMPAIGN_CAMPAIGNHallor01_OffshoreDISPLAYNAME)
[Mercenary Unit Thwarts Kidnapping]
Title="Mercenary Unit Thwarts Kidnapping" //should generally have the same name as the news page name
StoryStringID=6829 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31324 // (IDS_LC_CAMPAIGN_CAMPAIGNEaton02_GovernorsMansionDISPLAYNAME)
[Victory at Barlow Gap!]
Title="Victory at Barlow Gap!" //should generally have the same name as the news page name
StoryStringID=6830 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31326 // (IDS_LC_CAMPAIGN_CAMPAIGNEaton04_RevolutionDISPLAYNAME)
[Styk Commonality Under Siege]
Title="Styk Commonality Under Siege" //should generally have the same name as the news page name
StoryStringID=6831 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=12 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed
[Peter Steiner-Davion Returns]
Title="Peter Steiner-Davion Returns" //should generally have the same name as the news page name
StoryStringID=6832 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=20618 // (IDS_LC_CAMPAIGN_CAMPAIGNEaton04_RevolutionDISPLAYNAME)
[Tharkad Besieged]
Title="Tharkad Besieged" //should generally have the same name as the news page name
StoryStringID=6833 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31351 // (IDS_LC_CAMPAIGN_CAMPAIGNThark02_ResupplyDISPLAYNAME)
[New Avalon Liberated]
Title="New Avalon Liberated" //should generally have the same name as the news page name
StoryStringID=6834 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=20613 // (IDS_LC_CAMPAIGN_CAMPAIGNAvalon02_HackerRunDISPLAYNAME)
[First Solaris Match]
Title="First Solaris Match" //should generally have the same name as the news page name
StoryStringID=6882 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31364 // (IDS_LC_CAMPAIGN_CAMPAIGNJungle01_LightDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
[Spectre Fan Club Riot]
Title="Spectre Fan Club Riot" //should generally have the same name as the news page name
StoryStringID=6883 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31362 // (IDS_LC_CAMPAIGN_CAMPAIGNColsm04_AssaultDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
[Peace in the Chaos March]
Title="Peace in the Chaos March" //should generally have the same name as the news page name
StoryStringID=6884 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31331 // (IDS_LC_CAMPAIGN_CAMPAIGNStyk01_ReinforceDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
[Treachery in the Styk Commonality]
Title="Treachery in the Styk Commonality" //should generally have the same name as the news page name
StoryStringID=6885 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=20611 // (IDS_LC_CAMPAIGN_CAMPAIGNStyk04_AssassinationDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
[The MRBC Wishes You Well]
Title="The MRBC Wishes You Well" //should generally have the same name as the news page name
StoryStringID=6886 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=0
[Lyran Alliance Black List]
Title="Lyran Alliance Black List" //should generally have the same name as the news page name
StoryStringID=6887 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31338 // (IDS_LC_CAMPAIGN_CAMPAIGNHesp05_MechFactoryDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
[Federated Commonwealth Black List]
Title="Federated Commonwealth Black List" //should generally have the same name as the news page name
StoryStringID=6888 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31343 // (IDS_LC_CAMPAIGN_CAMPAIGNTalon05_MechFactoryDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
[Daring Defiance Industries Raid]
Title="Daring Defiance Industries Raid" //should generally have the same name as the news page name
StoryStringID=6889 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31338 // (IDS_LC_CAMPAIGN_CAMPAIGNHesp05_MechFactoryDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
[Kallon Industries Sacked]
Title="Kallon Industries Sacked" //should generally have the same name as the news page name
StoryStringID=6890 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=31343 // (IDS_LC_CAMPAIGN_CAMPAIGNTalon05_MechFactoryDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
[A Plan of Action]
Title="A Plan of Action" //should generally have the same name as the news page name
StoryStringID=6891 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOn1Mission=20613 // (IDS_LC_CAMPAIGN_CAMPAIGNAvalon02_HackerRunDISPLAYNAME)
// RevealOnMission= Must be set to MissionLang String number for Campaign_DisplayName
/*
[Test1]
Title="Test1" //should generally have the same name as the news page name
StoryStringID=6813 //ID of story text from scriptstrings -- Required
AudioClip=sfx_nothing.wav //located in /content/audio/news -- Required (use sfx_nothing.wav if you don't want an audio file)
RevealOnCycle=0 //cycle number to reveal this news on -- not required -- default to 1000
//you can have up to 5 missions that are checked, none of which are required -- ALL must be completed in order for
//the news to be displayed
RevealOnUnitStrength=25 //these are all OR'd together
RevealOnSteinerRating=50
RevealOnDavionRating=50
RevealOnInfamy=30
RevealOnNobility=75
RevealOn1Mission=1 //mission number to reveal this news on -- (currently only 5 allowed, let programming know if you want to increase this, its a very easy change)
//if this condition is met before the cycle condition
//then the news cycle (date) will be set to the current cycle --
//if not set it depends on the cycle # only
// These "RevealOn#Mission's" are all anded with eachother and as a group or'd with the rest.
RevealOn2Mission=2
RevealOn3Mission=3
RevealOn4Mission=4
RevealOn5Mission=5
*/