Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
60 lines
1.6 KiB
Plaintext
60 lines
1.6 KiB
Plaintext
!Include=Content\ProjectSpecific.include
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!concatenate=no
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!preservecase=yes
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[campaigninterfaceinfo]
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Type=CampaignInterfaceInfoType
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RollOverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNStyk01_ReinforceROLLOVER)
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RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNEaton03_BanditHideawayRIGHTCLICK)
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MapTextureName=CM_Styk_MM_01.tga
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DebriefIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNEaton04_RevolutionROLLOVER)
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DebriefAudioPath=Content\Audio\VO\Styk\MI1\PostMission_Cas.wav
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ClientNameStringIndex=$(IDS_CL_EMPLOYER_STYK_COMMONALITY)
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MissionTypeStringIndex=$(IDS_CL_MISSION_TYPE_Reinforce)
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LocationStringIndex=602
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ThreatLevelStringIndex=$(IDS_CL_THREAT_LEVEL_HEAVY)
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AlignmentStringIndex=$(IDS_CL_ALIGNMENT_NUETRAL)
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SalvagePercentage=606
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DropFeePerTenTons=15000
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TonnageLimit=608
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AdditionalDeploymentAvailable=609
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HeatSinkPercentage=100
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[incommingtrans]
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Type=BriefingType
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AudioPath=Content\Audio\VO\Styk\MI1\PreMission_Cas.wav
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[droppoint1]
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Type=DropPoint
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XLocation=52
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YLocation=17
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Width=48
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Height=16
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PointNameText= Mission Start
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PointNameIndex=$(IDS_LC_CAMPAIGN_DROPPOINT)
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RolloverIndex=$(IDS_LC_CAMPAIGN_DROPPOINT)
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RightClickIndex=$(IDS_LC_CAMPAIGN_DROPPOINT)
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[navpoint1]
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Type=NavPoint
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XLocation=84
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YLocation=173
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Width=14
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Height=14
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PointNameText= Nav Point Alpha
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PointNameIndex=$(IDS_LC_CAMPAIGN_NAVPOINT_ALPHA)
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RolloverIndex=$(IDS_LC_CAMPAIGN_NAVPOINT_ALPHA)
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RightClickIndex=$(IDS_LC_CAMPAIGN_NAVPOINT_ALPHA)
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[navpoint2]
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Type=NavPoint
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XLocation=192
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YLocation=79
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Width=14
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Height=14
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PointNameText= Nav Point Beta
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PointNameIndex=$(IDS_LC_CAMPAIGN_NAVPOINT_BETA)
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RolloverIndex=$(IDS_LC_CAMPAIGN_NAVPOINT_BETA)
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RightClickIndex=$(IDS_LC_CAMPAIGN_NAVPOINT_BETA)
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