Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
6 lines
100 B
Plaintext
6 lines
100 B
Plaintext
!VOLUME_LOUDEST=0.9
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!VOLUME_LOUD=0.8
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!VOLUME_MEDIUM=0.5
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!VOLUME_QUIET=0.3
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!VOLUME_QUIETEST=0.2
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