Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
231 B
Plaintext
9 lines
231 B
Plaintext
!COLLISION_DAMAGE_TYPE=0
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!EXPLOSION_DAMAGE_TYPE=1
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!FIRE_DAMAGE_TYPE=2
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!ENERGY_DAMAGE_TYPE=3
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!LASER_DAMAGE_TYPE=4
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!PROJECTILE_DAMAGE_TYPE=5
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//When you update this file you MUST update the enum structure in DamageObject!!!!
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