Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
429 B
Plaintext
26 lines
429 B
Plaintext
[SoundEffect]
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Type=AudioFXComponent
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//Sample=Content\Audio\sfx_ICBM_trail.wav
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MinRange=990.0
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NearClip=0.0
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MaxRange=1000.0
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FarClip=1001.0
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ChannelType=General
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Loop=True
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MinRestartDelay=0.5
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MaxReplaceDelay=0.8
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MinBearingDelta=30
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FrameRate=8.0
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//No status variable means that video controls the effect lifetime
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SimulationShouldExecute=1
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StartsRunning=true
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Volume=1.0
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DoesReceiveCommands=yes
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Priority=1
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