Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
1.3 KiB
Plaintext
27 lines
1.3 KiB
Plaintext
[EffectList]
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Effect=Content\Effects\AC_Hit\AC5Hit_Grass.data,Grass
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Effect=Content\Effects\AC_Hit\AC5Hit_Water.data,Water
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Effect=Content\Effects\AC_Hit\AC5Hit_Concrete.data,Concrete
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Effect=Content\Effects\AC_Hit\AC5Hit_GreyDirt.data,GreyDirt
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Effect=Content\Effects\AC_Hit\AC5Hit_BrownDirt.data,BrownDirt
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Effect=Content\Effects\AC_Hit\AC5Hit_Rock.data,Rock
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Effect=Content\Effects\AC_Hit\AC5Hit_DarkConcrete.data,DarkConcrete
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Effect=Content\Effects\AC_Hit\AC5Hit_DarkGreyDirt.data,DarkGreyDirt
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Effect=Content\Effects\AC_Hit\AC5Hit_DarkBrownDirt.data,DarkBrownDirt
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Effect=Content\Effects\AC_Hit\AC5Hit_DarkRock.data,DarkRock
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Effect=Content\Effects\AC_Hit\AC5Hit_Blacktop.data,Blacktop
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Effect=Content\Effects\AC_Hit\AC5Hit_Snow.data,Snow
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Effect=Content\Effects\AC_Hit\AC5Hit_Wood.data,Wood
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Effect=Content\Effects\AC_Hit\AC5Hit_Lava.data,Lava
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Effect=Content\Effects\AC_Hit\AC5Hit_Glass.data,Glass
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Effect=Content\Effects\AC_Hit\AC5Hit_Steel.data,Steel
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Effect=Content\Effects\AC_Hit\AC5Hit_Us.data,Us
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Effect=Content\Effects\AC_Hit\AC5Hit_Them.data,Them
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Effect=Content\Effects\AC_Hit\AC5Hit_GreyDirt.data,LightMineral
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Effect=Content\Effects\AC_Hit\AC5Hit_DarkRock.data,DarkMineral
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Effect=Content\Effects\AC_Hit\AC5Hit_GreyDirt.data,Ash
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Effect=Content\Effects\AC_Hit\AC5Hit_DarkRock.data,CrackedLava
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Effect=Content\Effects\Ac_Hit\AC5Hit_DarkRock.data,OpenLava
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