Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
838 B
Plaintext
13 lines
838 B
Plaintext
[EffectList]
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Effect=Content\Effects\HoverGroundTrail\hover_trail_water.data,Water
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Effect=Content\Effects\HoverGroundTrail\hover_trail_darkbrown.data,grass
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Effect=Content\Effects\HoverGroundTrail\hover_trail_grey.data,concrete
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Effect=Content\Effects\HoverGroundTrail\hover_trail_grey.data,greydirt
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Effect=Content\Effects\HoverGroundTrail\hover_trail_brown.data,browndirt
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Effect=Content\Effects\HoverGroundTrail\hover_trail_darkgrey.data,darkconcrete
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Effect=Content\Effects\HoverGroundTrail\hover_trail_darkgrey.data,darkgreydirt
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Effect=Content\Effects\HoverGroundTrail\hover_trail_darkbrown.data,darkbrowndirt
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Effect=Content\Effects\HoverGroundTrail\hover_trail_darkgrey.data,blacktop
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Effect=Content\Effects\HoverGroundTrail\hover_trail_grey.data,rock
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Effect=Content\Effects\HoverGroundTrail\hover_trail_darkgrey.data,darkrock
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