Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
24 lines
397 B
Plaintext
24 lines
397 B
Plaintext
[Eyeball]
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Type=CameraComponent
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SceneBackfaceCulling=yes
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SceneDithering=yes
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ScenePerspectiveCorrection=yes
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SceneZBufferWrite=yes
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SceneZBufferCompare=yes
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SceneFog=yes
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SceneFogDensity=0.0
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SceneFogStart=100.0
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SceneFogEnd=200.0
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SceneFilter=Bilinear
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SceneFogColor=0.409 0.480 0.713
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NearClip=1.0
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FarClip=2000.0
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FogColor=0.409 0.480 0.713
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Cull=NeverCull
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[Locator]
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Child=Eyeball
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