Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
40 lines
968 B
Plaintext
40 lines
968 B
Plaintext
[GameData]
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Class=Mechwarrior4::Vehicle
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//speed variables
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FullStopTurnRate=45.0
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TopSpeedTurnRate=22.5
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// movement type
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MoveTypeFlag=LEGMOVETYPE
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// min and max speed that the mech can go forward.
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MaxSpeed=23.6
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MinSpeed=1.0
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// min and max speed that the mech can go reverse.
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MaxReverseSpeed=-11.8
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MinReverseSpeed=-1.0
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// acceleration of speed in meters per second
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Acceleration=9.0
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// decceleration of speed in meters per second
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Decceleration=13.0
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// maximum speed when gimped
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MaxGimpSpeed=7.9
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// requesting a stop when below this speed will
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// automaticly stop you. You can still walk slower
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// though.
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MinStandTransitionSpeed=8.0
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// when in overdrive or reverse multiply this by accel/decel to get new accel/decel
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OverDriveAccelerationMultiplier=1.5
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OverDriveDeccelerationMultiplier=1.5
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ReverseAccelerationMultiplier=0.8
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ReverseDeccelerationMultiplier=0.8
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AnimationScript=Content\Games\BRB\Data\BRBTestExport.AnimScript
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