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firestorm/Gameleap/mw4/Content/Games/BRB/BRBMech.data
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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[GameData]
Class=Mechwarrior4::Vehicle
//speed variables
FullStopTurnRate=45.0
TopSpeedTurnRate=22.5
// movement type
MoveTypeFlag=LEGMOVETYPE
// min and max speed that the mech can go forward.
MaxSpeed=23.6
MinSpeed=1.0
// min and max speed that the mech can go reverse.
MaxReverseSpeed=-11.8
MinReverseSpeed=-1.0
// acceleration of speed in meters per second
Acceleration=9.0
// decceleration of speed in meters per second
Decceleration=13.0
// maximum speed when gimped
MaxGimpSpeed=7.9
// requesting a stop when below this speed will
// automaticly stop you. You can still walk slower
// though.
MinStandTransitionSpeed=8.0
// when in overdrive or reverse multiply this by accel/decel to get new accel/decel
OverDriveAccelerationMultiplier=1.5
OverDriveDeccelerationMultiplier=1.5
ReverseAccelerationMultiplier=0.8
ReverseDeccelerationMultiplier=0.8
AnimationScript=Content\Games\BRB\Data\BRBTestExport.AnimScript