Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
276 B
INI
13 lines
276 B
INI
[darklord]
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inputpath=M:\Working\maps\Darklord\
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mapcenter=1920.000000 1920.000000
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smoothingpasses=5
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polycount=3000
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heightfield=Darklord_H2.tga
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deltay=1.000000
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detailtexture=maps\Darklord\Darklord_D
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detailratio=6
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detailfadebegin=150.000000
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detailfadeend=500.000000
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