Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
272 B
Plaintext
11 lines
272 B
Plaintext
[gamedata]
|
|
grid=grassland.erf
|
|
cull=nevercull
|
|
class=mechwarrior4::mwmap
|
|
hudmap=hud\grassland
|
|
waterlevel=3.000000
|
|
underwatertexture=maps\grassland\fact01_underwater_active
|
|
watertexture=maps\grassland\fact_water
|
|
waterdetailtexture=maps\grassland\fact_water_detail
|
|
|