Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
37 lines
1.0 KiB
INI
37 lines
1.0 KiB
INI
[jung02]
|
|
inputpath=D:\Projects\Mercs_Content\Content\Maps\Jung02\
|
|
mapcenter=1280.000000 1280.000000
|
|
smoothingpasses=3
|
|
polycount=3000
|
|
heightfield=Jung02_height_active.tga
|
|
deltay=1.000000
|
|
detailtexture=maps\Jung02\Jung01_detail_active
|
|
detailratio=4
|
|
detailfadebegin=150.000000
|
|
detailfadeend=600.000000
|
|
|
|
watertexture=maps\jung02\eaton02_water
|
|
WaterTextureMovieFrames=16
|
|
waterdetailtexture=maps\jung02\eaton02_water_detail
|
|
WaterDetailTextureMovieFrames=16
|
|
|
|
waterlevel=49.000000
|
|
underwaterdetailtexture=maps\jung02\eaton02_underwater_detail_active
|
|
|
|
watertextureratio=6
|
|
waterdetailratio=1
|
|
|
|
culturalfadevalues=280.0 330.0
|
|
culturalalocations=jung01_naturala.tga
|
|
culturalblocations=jung01_naturalb.tga
|
|
culturalaobject=trop_natural01.erf
|
|
culturalaobject=trop_natural05.erf
|
|
culturalaobject=trop_natural07.erf
|
|
culturalbobject=trop_natural06.erf
|
|
culturalbobject=trop_natural08.erf
|
|
culturalbobject=trop_natural09.erf
|
|
culturalbobject=trop_natural02.erf
|
|
culturalbobject=trop_natural03.erf
|
|
culturalbobject=trop_natural04.erf
|
|
|