Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
848 B
INI
26 lines
848 B
INI
[minerl01]
|
|
inputpath=E:\Projects\MW4\Content\Maps\Minerl01\
|
|
mapcenter=2560.000000 2560.000000
|
|
smoothingpasses=3
|
|
polycount=3000
|
|
heightfield=minerl01_height_active.tga
|
|
deltay=1.000000
|
|
detailtexture=maps\Minerl01\minerl01_detail_active
|
|
detailratio=2
|
|
detailfadebegin=100.000000
|
|
detailfadeend=600.000000
|
|
culturalfadevalues=280.0 330.0
|
|
culturalalocations=minerl01_naturala.tga
|
|
culturalblocations=minerl01_naturalb.tga
|
|
culturalclocations=minerl01_naturalc.tga
|
|
culturalaobject=minerl_culturals01.erf 1
|
|
culturalaobject=minerl_culturals02.erf 1
|
|
culturalaobject=minerl_culturals03.erf 1
|
|
culturalbobject=minerl_culturals04.erf 1
|
|
culturalbobject=minerl_culturals05.erf 1
|
|
culturalbobject=minerl_culturals06.erf 1
|
|
culturalcobject=minerl_culturals07.erf 1
|
|
culturalcobject=minerl_culturals08.erf 1
|
|
culturalcobject=minerl_culturals09.erf 1
|
|
|