Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
5 lines
112 B
INI
5 lines
112 B
INI
[resource\maps\peaks.mw4]
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instance=maps\Peaks\Peaks.instance
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TexturePool=textures\maps\Peaks\textures.hint
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