Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
40 lines
1010 B
INI
40 lines
1010 B
INI
[arctic06]
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InputPath=Content\Maps\arctic06\
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ContentPath=D:\mw4\Content\
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DeltaX=5
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DeltaY=1
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DeltaZ=5
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HeightField=arctic06_height_active.tga
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SmoothingPasses=2
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PolyCount=3000
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BucketSize=100
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NumberOfLevels=3
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BorderPixels=0
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DetailTexture=maps\arctic06\arctic06_detail_active
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DetailRatio=12.0
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DetailFadeBegin=64
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DetailFadeEnd=256
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//Possible alpha modes
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// OneOne
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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mapcenter=2560 2560
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CulturalFadeValues=280.0 330.0
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CulturalALocations=arctic06_culturalsA.tga
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CulturalBLocations=arctic06_culturalsB.tga
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CulturalCLocations=arctic06_culturalsC.tga
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CulturalAObject=arctic_culturals01.erf 1
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CulturalAObject=arctic_culturals02.erf 1
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CulturalAObject=arctic_culturals03.erf 1
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CulturalBObject=arctic_culturals06.erf 1
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CulturalBObject=arctic_culturals03.erf 1
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CulturalBObject=arctic_culturals06.erf 1
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CulturalCObject=arctic_culturals07.erf 1
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CulturalCObject=arctic_culturals08.erf 1
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CulturalCObject=arctic_culturals09.erf 1 |