Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
34 lines
1.1 KiB
INI
34 lines
1.1 KiB
INI
[fact01]
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inputpath=c:\Projects\Mercs_Content\Content\Maps\fact01\
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mapcenter=1280.000000 1280.000000
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smoothingpasses=1
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polycount=3000
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heightfield=fact01_height_active.tga
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deltay=1.000000
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detailtexture=maps\fact01\fact01_detail_active
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detailratio=4
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detailfadebegin=150.000000
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detailfadeend=600.000000
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watertexture=maps\fact01\fact_water
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WaterTextureMovieFrames=16
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waterdetailtexture=maps\fact01\fact_water_detail
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WaterDetailTextureMovieFrames=16
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underwaterdetailtexture=maps\fact01\fact01_underwater_active
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waterlevel=73.000000
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watertextureratio=6
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waterdetailratio=1
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culturalfadevalues=280.0 330.0
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culturalalocations=fact01_naturala.tga
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culturalblocations=fact01_naturalb.tga
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culturalclocations=fact01_naturalc.tga
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culturalaobject=factory_naturals01.erf
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culturalaobject=factory_naturals02.erf
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culturalaobject=factory_naturals03.erf
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culturalbobject=factory_naturals04.erf
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culturalbobject=factory_naturals05.erf
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culturalbobject=factory_naturals06.erf
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culturalcobject=factory_naturals07.erf
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culturalcobject=factory_naturals08.erf
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culturalcobject=factory_naturals09.erf
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