Files
firestorm/Gameleap/mw4/Content/Maps/urban01/TCTd.ini
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
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2026-06-24 21:28:16 -05:00

33 lines
934 B
INI

[urban01]
InputPath=Content\Maps\urban01\
ContentPath=D:\mw4\Content\
DeltaX=5
DeltaY=1
DeltaZ=5
HeightField=urban01_height_active.tga
SmoothingPasses=2
PolyCount=600
BucketSize=100
NumberOfLevels=3
BorderPixels=0
DetailTexture=maps\urban01\urban01_detail_active
DetailRatio=12.0
DetailFadeBegin=64
DetailFadeEnd=256
//Possible alpha modes
// OneOne
// AlphaInvAlpha
// OneInvAlpha
DetailAlphaMode=AlphaInvAlpha
mapcenter=2560 2560
WaterLevel=48 // height of the universal water level
UnderwaterdetailTexture=maps\urban01\urban01_underwater_detail_active // detail texture of the terrain under water
WaterTexture=maps\urban01\urban_water // main texture used for water
WaterTextureMovieFrames=16
WaterDetailTexture=maps\urban01\urban_water_detail // water detail texture
WaterDetailTextureMovieFrames=16
WaterTextureRatio=4 // see detail texture data
WaterDetailRatio=2 // see detail texture data