Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
33 lines
935 B
INI
33 lines
935 B
INI
[urban02]
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InputPath=Content\Maps\urban02\
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ContentPath=D:\mw4\Content\
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DeltaX=5
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DeltaY=1
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DeltaZ=5
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HeightField=urban02_height_active.tga
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SmoothingPasses=2
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PolyCount=600
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BucketSize=100
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NumberOfLevels=3
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BorderPixels=0
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DetailTexture=maps\urban01\urban01_detail_active
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DetailRatio=12.0
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DetailFadeBegin=64
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DetailFadeEnd=256
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//Possible alpha modes
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// OneOne
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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mapcenter=2560 2560
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WaterLevel=48 // height of the universal water level
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UnderwaterdetailTexture=maps\urban01\urban01_underwater_detail_active // detail texture of the terrain under water
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WaterTexture=maps\urban01\urban_water // main texture used for water
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WaterTextureMovieFrames=16
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WaterDetailTexture=maps\urban01\urban_water_detail // water detail texture
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WaterDetailTextureMovieFrames=16
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WaterTextureRatio=4 // see detail texture data
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WaterDetailRatio=2 // see detail texture data
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