Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
640 B
Plaintext
21 lines
640 B
Plaintext
[droppoints]
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Point1=450.268188 105.993347 -341.232544
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Point2=492.349548 106.007904 -287.816101
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Point3=516.870605 107.878326 -143.141769
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Point4=516.870605 106.073395 13.793098
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Point5=514.418518 107.887817 180.536407
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Point6=514.418518 107.358459 336.245209
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Point7=482.541138 106.040070 464.980865
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Point8=462.528717 106.000000 482.588501
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[droprots]
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Rot1=-90.000010 0.000000 0.000000
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Rot2=-90.000010 0.000000 0.000000
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Rot3=-90.000010 0.000000 0.000000
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Rot4=-90.000010 0.000000 0.000000
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Rot5=-90.000010 0.000000 0.000000
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Rot6=-90.000010 0.000000 0.000000
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Rot7=-90.000010 0.000000 0.000000
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Rot8=-90.000010 0.000000 0.000000
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