Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
640 B
Plaintext
21 lines
640 B
Plaintext
[droppoints]
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Point1=-617.017456 104.486603 -343.841461
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Point2=-648.364868 106.348785 -301.506989
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Point3=-663.077515 106.168243 -141.507004
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Point4=-657.560303 107.854187 20.332069
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Point5=-659.399353 106.352051 180.332062
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Point6=-652.043030 107.404633 340.332062
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Point7=-650.203979 107.979645 472.745850
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Point8=-614.252869 107.985138 484.836243
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[droprots]
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Rot1=90.000031 0.000000 0.000000
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Rot2=90.000031 0.000000 0.000000
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Rot3=90.000031 0.000000 0.000000
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Rot4=90.000031 0.000000 0.000000
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Rot5=90.000031 0.000000 0.000000
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Rot6=90.000031 0.000000 0.000000
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Rot7=90.000031 0.000000 0.000000
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Rot8=90.000031 0.000000 0.000000
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