Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
638 B
Plaintext
21 lines
638 B
Plaintext
[droppoints]
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Point1=75.000000 106.000000 550.000000
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Point2=235.000000 106.004089 550.000000
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Point3=395.000000 106.000000 550.000000
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Point4=-245.000000 106.023163 550.000000
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Point5=-85.000000 106.002136 550.000000
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Point6=-405.000000 104.977844 550.000000
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Point7=-565.000000 106.008453 550.000000
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Point8=0.000000 106.000000 550.000000
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[droprots]
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Rot1=180.000007 0.000000 0.000000
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Rot2=180.000007 0.000000 0.000000
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Rot3=180.000007 0.000000 0.000000
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Rot4=180.000007 0.000000 0.000000
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Rot5=180.000007 0.000000 0.000000
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Rot6=180.000007 0.000000 0.000000
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Rot7=180.000007 0.000000 0.000000
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Rot8=180.000007 0.000000 0.000000
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