Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
630 B
Plaintext
21 lines
630 B
Plaintext
[droppoints]
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Point1=395.000000 105.997009 -390.000000
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Point2=245.000000 106.000000 -390.000000
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Point3=85.000000 106.009827 -390.000000
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Point4=-85.000000 105.998596 -390.000000
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Point5=-235.000000 106.002411 -390.000000
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Point6=-395.000000 106.019745 -390.000000
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Point7=-565.000000 105.996826 -390.000000
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Point8=0.000000 107.199799 -390.000000
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[droprots]
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Rot1=0.000010 0.000000 0.000000
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Rot2=0.000010 0.000000 0.000000
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Rot3=0.000010 0.000000 0.000000
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Rot4=0.000010 0.000000 0.000000
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Rot5=0.000010 0.000000 0.000000
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Rot6=0.000010 0.000000 0.000000
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Rot7=0.000010 0.000000 0.000000
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Rot8=0.000010 0.000000 0.000000
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