Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
17 lines
603 B
Plaintext
17 lines
603 B
Plaintext
[Path]
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Point1=715.514648 241.086761 -324.086182
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Point2=553.788818 222.318542 -250.018066
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Point3=441.192139 221.648193 -449.376221
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Point4=547.630127 235.466522 -734.707642
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Point5=481.248291 212.945465 -887.324341
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Point6=283.218506 200.911438 -871.559692
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Point7=299.091797 214.885742 -667.427490
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Point8=383.794189 222.504364 -599.962158
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Point9=281.256836 204.588654 -501.884521
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Point10=355.961914 206.021820 -362.750732
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Point11=611.952148 241.519531 -441.013672
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Point12=734.675293 241.598969 -381.562988
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Point13=634.406738 245.349304 -514.326416
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Point14=608.119629 241.490845 -660.868408
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