Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
654 B
Plaintext
21 lines
654 B
Plaintext
[droppoints]
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Point1=-1575.725464 61.019836 -1403.459473
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Point2=-1559.396606 61.113892 -1415.225586
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Point3=-1576.364380 61.331360 -1458.128052
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Point4=-1596.941284 60.476257 -1454.103149
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Point5=-1614.221436 59.995483 -1439.397095
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Point6=-1556.107300 62.539673 -1439.676880
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Point7=-1614.371338 60.495422 -1417.203003
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Point8=-1595.975464 61.645020 -1404.314941
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[droprots]
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Rot1=44.999995 0.000000 0.000000
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Rot2=44.999995 0.000000 0.000000
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Rot3=30.000001 0.000000 0.000000
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Rot4=30.000001 0.000000 0.000000
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Rot5=30.000001 0.000000 0.000000
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Rot6=30.000001 0.000000 0.000000
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Rot7=44.999995 0.000000 0.000000
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Rot8=30.000001 0.000000 0.000000
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