Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
22 lines
532 B
Plaintext
22 lines
532 B
Plaintext
[lookuplight]
|
|
LightType=LookUp
|
|
Intensity=3.000000
|
|
Color=0.098039 0.098039 0.109804
|
|
Position=0.000000 0.000000 0.000000
|
|
Direction=0.000000 -0.707107 0.707107
|
|
MapOrigin=2560.000000 0.000000 2560.000000
|
|
MapSize=4 4
|
|
ZoneSize=1280.000000 1280.000000
|
|
ShadowIntensity=0.500000
|
|
MapName=content\missions\ghosthighway\ghosthighway_lightlookup_active.raw
|
|
|
|
[ambient_light0000]
|
|
LightType=Ambient
|
|
Intensity=0.250000
|
|
Color=0.098039 0.137255 0.270588
|
|
Position=0.000000 0.000000 0.000000
|
|
Direction=0.000000 0.000000 1.000000
|
|
|
|
|
|
|