Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
144 lines
1.8 KiB
INI
144 lines
1.8 KiB
INI
[hideaway]
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type=Group
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members={
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[ambient light]
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HoverElevation=0.000000
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SnapToGround=false
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Type=Helper
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[dropteam1]
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Type=DropZone
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[dropteam2]
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Type=DropZone
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[fuel_tanks]
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HoverElevation=-0.100000
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SnapToGround=true
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Type=Helper
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[geothermal_generator]
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HoverElevation=-0.900000
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SnapToGround=true
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Type=Helper
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[group_0001]
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Type=Group
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Members={
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[wall_0004]
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HoverElevation=0.000000
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SnapToGround=true
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Type=Helper
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Invulnerable=true
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[wall_0006]
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HoverElevation=0.000000
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SnapToGround=true
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Type=Helper
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Invulnerable=true
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[wall_0007]
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HoverElevation=0.000000
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SnapToGround=true
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Type=Helper
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Invulnerable=true
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[wall_0008]
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HoverElevation=0.000000
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SnapToGround=true
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Type=Helper
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Invulnerable=true
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[wall_2]
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HoverElevation=0.000000
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SnapToGround=true
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Type=Helper
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Invulnerable=true
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}
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[group_0002]
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Type=Group
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Members={
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[wall_0003]
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HoverElevation=0.000000
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SnapToGround=true
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Type=Helper
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Invulnerable=true
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[wall_0005]
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HoverElevation=0.000000
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SnapToGround=true
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Type=Helper
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Invulnerable=true
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[wall_0009]
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HoverElevation=0.000000
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SnapToGround=true
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Type=Helper
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Invulnerable=true
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[wall_0010]
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HoverElevation=0.000000
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SnapToGround=true
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Type=Helper
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Invulnerable=true
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[wall_0011]
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HoverElevation=0.000000
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SnapToGround=true
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Type=Helper
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Invulnerable=true
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}
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[group_0003]
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Type=Group
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Members={
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[teamcapture2]
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Type=DropZone
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}
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[group_0004]
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Type=Group
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Members={
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[teamcapture1]
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Type=DropZone
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}
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[hill]
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Type=DropZone
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[mission bounds]
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Type=Bound
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[movementgraph]
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Type=Lattice
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[playerstart]
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Type=DropZone
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[wall_0012]
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Invulnerable=true
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[wall_0013]
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Invulnerable=true
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[wall_0014]
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Invulnerable=true
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[wall_0015]
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Invulnerable=true
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[wall_0016]
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Invulnerable=true
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[warning bounds]
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Type=Bound
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}
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