Files
firestorm/Gameleap/mw4/Content/Missions/Hideaway/Hideaway.ini
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

144 lines
1.8 KiB
INI

[hideaway]
type=Group
members={
[ambient light]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
[dropteam1]
Type=DropZone
[dropteam2]
Type=DropZone
[fuel_tanks]
HoverElevation=-0.100000
SnapToGround=true
Type=Helper
[geothermal_generator]
HoverElevation=-0.900000
SnapToGround=true
Type=Helper
[group_0001]
Type=Group
Members={
[wall_0004]
HoverElevation=0.000000
SnapToGround=true
Type=Helper
Invulnerable=true
[wall_0006]
HoverElevation=0.000000
SnapToGround=true
Type=Helper
Invulnerable=true
[wall_0007]
HoverElevation=0.000000
SnapToGround=true
Type=Helper
Invulnerable=true
[wall_0008]
HoverElevation=0.000000
SnapToGround=true
Type=Helper
Invulnerable=true
[wall_2]
HoverElevation=0.000000
SnapToGround=true
Type=Helper
Invulnerable=true
}
[group_0002]
Type=Group
Members={
[wall_0003]
HoverElevation=0.000000
SnapToGround=true
Type=Helper
Invulnerable=true
[wall_0005]
HoverElevation=0.000000
SnapToGround=true
Type=Helper
Invulnerable=true
[wall_0009]
HoverElevation=0.000000
SnapToGround=true
Type=Helper
Invulnerable=true
[wall_0010]
HoverElevation=0.000000
SnapToGround=true
Type=Helper
Invulnerable=true
[wall_0011]
HoverElevation=0.000000
SnapToGround=true
Type=Helper
Invulnerable=true
}
[group_0003]
Type=Group
Members={
[teamcapture2]
Type=DropZone
}
[group_0004]
Type=Group
Members={
[teamcapture1]
Type=DropZone
}
[hill]
Type=DropZone
[mission bounds]
Type=Bound
[movementgraph]
Type=Lattice
[playerstart]
Type=DropZone
[wall_0012]
Invulnerable=true
[wall_0013]
Invulnerable=true
[wall_0014]
Invulnerable=true
[wall_0015]
Invulnerable=true
[wall_0016]
Invulnerable=true
[warning bounds]
Type=Bound
}