Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
729 B
Plaintext
28 lines
729 B
Plaintext
[lookuplight]
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LightType=LookUp
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Intensity=1.000000
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Color=0.168627 0.176471 0.266667
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Position=0.000000 0.000000 0.000000
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Direction=-0.612372 -0.707107 0.353553
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MapOrigin=1920.000000 0.000000 1920.000000
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MapSize=2 2
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ZoneSize=1280.000000 1280.000000
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ShadowIntensity=0.650000
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MapName=content\missions\hideaway\hideaway_lookup_light_active.raw
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[ambient_light0000]
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LightType=Ambient
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Intensity=1.000000
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Color=0.086275 0.086275 0.113725
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Position=0.000000 0.000000 0.000000
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Direction=0.061628 -0.707107 -0.704416
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//0.577350 -0.577350 -0.577350
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[infinite_light0001]
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LightType=Infinite
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Intensity=0.500000
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Color=0.172549 0.219608 0.074510
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Position=0.000000 0.000000 0.000000
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Direction=0.000000 1.000000 0.000000
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