Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
614 B
Plaintext
21 lines
614 B
Plaintext
[droppoints]
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Point1=40.000000 0.000000 -910.000000
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Point2=15.000000 0.000000 -910.000000
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Point3=-35.000000 0.000000 -910.000000
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Point4=-60.000000 0.000000 -910.000000
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Point5=40.000000 0.000000 -1010.000000
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Point6=15.000000 0.000000 -1010.000000
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Point7=-35.000000 0.000000 -1010.000000
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Point8=-60.000000 0.000000 -1010.000000
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[droprots]
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Rot1=0.000000 0.000000 0.000000
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Rot2=0.000000 0.000000 0.000000
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Rot3=0.000000 0.000000 0.000000
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Rot4=0.000000 0.000000 0.000000
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Rot5=0.000000 0.000000 0.000000
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Rot6=0.000000 0.000000 0.000000
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Rot7=0.000000 0.000000 0.000000
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Rot8=0.000000 0.000000 0.000000
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