Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
497 B
Plaintext
15 lines
497 B
Plaintext
[path]
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Point1=169.255310 94.999939 30.785759
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Point2=171.494415 94.999908 -35.856850
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Point3=169.774307 94.994965 -127.322472
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Point4=172.369339 94.987610 -178.809021
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Point5=38.343826 94.985229 -174.464111
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Point6=-133.821594 94.995056 -174.464111
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Point7=-238.248169 94.982452 -174.790268
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Point8=-243.304932 94.994263 -66.819954
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Point9=-226.177689 94.618378 48.475990
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Point10=-200.597504 94.459625 71.461151
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Point11=-105.127357 94.423706 81.871056
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Point12=-5.654008 94.305328 78.045151
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