Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
702 B
Plaintext
27 lines
702 B
Plaintext
[lookuplight]
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LightType=LookUp
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Intensity=2.000000
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Color=1.000000 0.950000 0.930000
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Position=0.000000 0.000000 0.000000
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Direction=-0.683013 -0.258819 0.683013
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MapOrigin=1920.000000 0.000000 1920.000000
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MapSize=3 3
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ZoneSize=1280.000000 1280.000000
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ShadowIntensity=0.500000
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MapName=content\missions\reduex\reduex_lightmap.raw
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[ambient_light0000]
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LightType=Ambient
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Intensity=1.000000
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Color=0.564706 0.439216 0.376471
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Position=1900.000000 950.000000 -1900.000000
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Direction=-0.683013 -0.258819 0.683013
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[infinite_light0001]
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LightType=Infinite
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Intensity=1.000000
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Color=0.564706 0.439216 0.376471
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Position=1900.000000 950.000000 -1900.000000
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Direction=-0.683013 -0.258819 0.683013
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