Files
firestorm/Gameleap/mw4/Content/Missions/Rubble/rubble.ini
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

92 lines
1.1 KiB
INI

[rubble]
type=Group
members={
[ambient light]
HoverElevation=0.000000
SnapToGround=false
Type=Helper
[command_center]
Invulnerable=true
[dropteam1]
Type=DropZone
[dropteam2]
Type=DropZone
[dropteam3]
Type=DropZone
[hill]
Type=DropZone
[history museum]
Invulnerable=true
[mini mall]
Invulnerable=true
[mission bounds]
Type=Bound
[movementgraph]
Type=Lattice
[playerstart]
Type=DropZone
[univ_classroomb]
Invulnerable=true
[univ_classroomb_0000]
Invulnerable=true
[univ_classroomb_0001]
Invulnerable=true
[univ_classroomc]
Invulnerable=true
[univ_classroomc_0000]
Invulnerable=true
[univ_dormlg]
Invulnerable=true
[univ_dormlg_0002]
Invulnerable=true
[univ_dormlg_0003]
Invulnerable=true
[univ_dormsm]
Invulnerable=true
[univ_dormsm_0001]
Invulnerable=true
[univ_lglecturehall]
Invulnerable=true
[univ_lglecturehall_0001]
Invulnerable=true
[univ_lglecturehall_0003]
Invulnerable=true
[univ_lglecturehall_0004]
Invulnerable=true
[univ_sciencelab]
Invulnerable=true
[univ_sciencelab_0000]
Invulnerable=true
[warning bounds]
Type=Bound
}