Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
[droppoints]
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Point1=1576.829956 56.322327 -219.854996
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Point2=1555.719971 53.537659 -100.148003
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Point3=1494.949951 53.783447 5.121120
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Point4=1401.829956 58.169434 83.254204
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Point5=1166.050049 64.576111 124.828003
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Point6=1051.829956 52.093445 83.254204
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Point7=1296.280029 52.957642 116.638000
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Point8=897.937012 52.710022 -100.148003
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Point9=876.828979 53.657349 -219.854996
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Point10=897.937012 56.958191 -339.562012
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Point16=1555.719971 58.421692 -339.562012
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[droprots]
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